You’re part of it.
From the first round.
We want you to get playing quickly, with clear rules and a first round that helps everyone find their feet together.
It’s better when everyone’s in.Hi, we’re Maja & Linus.
We’re 14 and 11, and we’d love to bring our own games to the table. So we’re building MALINO GAMES, our own publishing venture.
Here’s our idea ↗A publisher in the making · Our progress ↓
Laughing together. Losing by a whisker. Playing one more round anyway. Those are the moments we want to make games for.
We’re starting small: with ideas for card games. Easy to get into, with room for your own plans and a good time together. That’s what we’re aiming for.
The best rounds are the ones you’re simply glad to be part of. Here are three things we’d love our games to have.
Three cards. A little look inside our heads.
We want you to get playing quickly, with clear rules and a first round that helps everyone find their feet together.
It’s better when everyone’s in.You have a plan. So does everyone else. We love the little decisions that turn a round around, and the looks across the table when a clever move pays off.
A little thinking is part of the fun.The cards are out again. Someone wants a rematch; someone has a new plan. When a round ends like that, we reckon a lot has gone right.
No convincing needed.
Maja, 14. Linus, 11.
And an idea we’re bringing to life together.
We’re just getting started, with a clear idea of what excites us: games we’d love to play ourselves and share with others. MALINO is how we’re making that idea our own, one step at a time, together.
I give our ideas a look and feel, from the first sketch to a card you want to pick up.
I work on game ideas and rules, and ways for you to find your own plan while you play.
We make the decisions together. Stephan helps us build the venture and takes care of the organisational side.
WHERE WE ARE NOW
Our first online prototype is playable by invited test groups. There is no finished game to buy yet. We’re continuing to develop the cards and rules together. Private online playtest ↗
For invited testers · developmental prototype in German.
We’re shaping our brand and preparing the business.
Develop a game idea, build prototypes and test the rules around a table.
With tested information on age, playing time and components, and a clear next step for you.
GOOD TO KNOW
Families, teenagers and adults who enjoy playing together. We want games that are easy to get into and leave room for your own decisions. Specific ages, playing times and components will come with a tested game.
Invited test groups can play our online prototype in German using the code from their invitation. There is no public print-and-play yet. You’re welcome to send us a question or some feedback.
There’s no confirmed release date yet. We’ll share a timeframe once development, testing and production planning make it reliable.
Stephan Buttgereit is our contact and the provider of this website. MALINO is a venture in preparation; its legal form is not yet decided. Final checks on the name and tagline are also pending. Full provider details are in our legal notice (German).
We’d love to hear from you.
Both reach Stephan Buttgereit,
our contact and the provider of this website.